151. Cure Wounds

Cleric Class

Cost: 5 Mana

Description

Heal an adjacent unit.

152. Curse

Necromancer Class

Cost: 6 Mana

Description

Give a unit -4 Luck.

153. Curse

Necromancer Class

Cost: 0 Mana

Description

Drop a boulder on an adjacent tile, damaging and displacing units it lands on.

154. Cut Purse

Thief Class

Cost: 1 Mana

Description

Throw a nail that knocks coins out of units it hits and ignores shield.

155. Dark Ritual

Necromancer Class

Cost: 0 Mana

Description

Destroy an adjacent body. The next spell you cast costs 0 mana.

156. Dark Step

Necromancer Class

Cost: 4 Mana

Description

Teleport to an open tile.

157. Dart

Collarless Class

Cost: 2 Mana

Description

Throw a nail that ignores shield.

158. Deal with the Devil

Mage Class

Cost: 0 Mana

Description

Injure yourself, then restore 15 mana. (Castable once per battle.)

159. Death Bloom

Necromancer Class

Cost: 0 Mana

Description

Explode a body, dealing damage and Knockback to adjacent units.

160. Death Metal

Druid Class

Cost: 0 Mana

Description

A song that explodes a random enemy. If this hits a boss, it instead inflicts Fear.

161. Death Wind

Butcher Class

Cost: 0 Mana

Description

Blow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have.

162. Debone

Necromancer Class

Cost: 2 Mana

Description

Deal damage and inflict Weakness on an adjacent unit. If you have no weapon, equip a bone.

163. Declaw

Thief Class

Cost: 1 Mana

Description

A melee attack that inflicts -1 Damage and Bleed.

164. Decompose

Necromancer Class

Cost: 0 Mana

Description

Explode a body and spawn 3 Leeches.

165. Deep Dive

Monk Class

Cost: 0 Mana

Description

Become downed. You don't get injured. At the end of the next round, you're revived with 1 HP, 15 Shield, and All Stats Up.

166. Delicious Scent

Butcher Class

Cost: 0 Mana

Description

Inflict Attraction on all enemies within range 4.

167. Demolish

Tank Class

Cost: 0 Mana

Description

Turn a tile into a dirt tile, smashing any inanimate objects into rocks.

168. Demonic Pact

Necromancer Class

Cost: 10 Mana

Description

Injure yourself and take an extra turn. (This spell can't be cast on extra turns.)

169. Desecrate

Collarless Class

Cost: 0 Mana

Description

Destroy a body.

170. Dexterous Hit

Collarless Class

Cost: 6 Mana

Description

A melee attack that deals damage equal to half your , rounded up.

171. Dig Up the Dead

Necromancer Class

Cost: 16 Mana

Description

Dig to any tile and unearth 4 zombies.

172. Discharge

Tinkerer Class

Cost: 0 Mana

Description

Spend all of your mana, then deal that much electric damage to an adjacent unit.

173. Distract

Thief Class

Cost: 0 Mana

Description

Make a unit face away from you.

174. Diversion

Hunter Class

Cost: 1 Mana

Description

Shoot a pebble. All enemies within 3 tiles move toward it.

175. Divide

Mage Class

Cost: 3 Mana

Description

Lose Damage equal to half of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.)

176. Divine Gift

Cleric Class

Cost: 0 Mana

Description

Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

177. Divine Protection

Cleric Class

Cost: 0 Mana

Description

Give a unit +1 Holy Shield and +1 Kinetic Spikes. That unit becomes The Alpha. If there is an Alpha, this spell costs less and must target it.

178. Doll Up

Collarless Class

Cost: 2 Mana

Description

Gain +1 .

179. Donate Blood

Necromancer Class

Cost: 6 Mana

Description

Heal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.

180. Donate Energy

Monk Class

Cost: 0 Mana

Description

Drop a boulder on an adjacent tile, damaging and displacing units it lands on.

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