Force an enemy within your line of sight to attack in the direction it's facing.
Remove all buffs from a unit.
Puke on the tile in front of you. You get -1 Constitution and +2 Speed.
Remove 1 stack of a random debuff from yourself and all adjacent units.
Knockback a unit 2 tiles.
Trample over 2 tiles in a straight line destroying any inanimate objects.
Teleport, then use your basic attack on an enemy within range. This spell's range is increased by 2 for each empty armor slot you have.
Roll in a straight line up to three tiles. RELOAD: Backstab a unit.
Deals a random amount of damage. Requires line of sight
A melee attack that increases its damage by 1 each time you take damage.
Force a unit to attack one of its enemies.
Knock back a unit 4 tiles, then dash forward and attack it.
Spawn a random tile anywhere.
Deal 1 damage to a random unit. If you kill that unit, take an extra turn.
Your next basic attack has +1 range.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Randomize the positions of all units. Enemies get Confused.
Run in a straight line up to 4 tiles, through objects. Wind blows over tiles you run through.
Resurrect a body to half HP. It becomes a Zombie and joins your team.
Teleport into a unit with 5 or less health and destroy it.
Teleport to an open tile in range 1. Whenever a unit dies, this spell's range increases by 1.
Refresh your basic attack.
Teleport into a body, destroying it to heal 4 HP, gain +1 Intelligence and +1 Constitution.
A melee attack that rebounds you backwards 10 tiles.
Deal damage to a unit equal to the damage that unit last dealt.
Destroy your weapon to gain +1 Tech and refresh your basic action.
Gain +20% Dodge Chance, +4 Speed, and -2 Damage. (Castable once per battle.)
Collect a pickup in range 3. Instead of its normal effect, gain +1 Tech.
Reflect the next projectile that hits you back at the attacker.
Take 2 damage and gain Burn 2, then fire a projectile that spawns a lava tile at short range.